When you reach the dead-end, climb the wall to your right. With the first sphere down, this will cause the door just behind where the enemy was to open up. Wall Run along the last bit and you'll find a another Meditation Point. The door to the right is a shortcut back to a Meditation Point. The next room has a ball sitting there, which you can't move... by normal means. Climb up above where the first ball is and time your Force Push to put the third and final ball in the podium as it goes past. tomb of eilram exit . So now I cannot progress to exit the tomb or Continue the game. Even when there is a small initial separation, a third ball may become involved in the collision if the initial separation is not large enough. Your Force Push can be incredibly effective against this enemy type if you use it as they’re charging up a powerful attack. 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Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). Jump across the gap and keep going until you hit a Meditation Point. © Valve Corporation. Tomb of Eilram Puzzle Space Zeffo Walkthrough. For Star Wars Jedi: Fallen Order on the PlayStation 4, a GameFAQs message board topic titled "Three balls puzzle in Tomb of Eilram (2nd planet)". Open the value and a gust of wind will come into the room, pushing the ball into the hole. Genshin Impact Gets Super-Chill Trailer: Lets You Relax With Keqing In Liyue, DOTA: Dragon’s Blood Is a New Netflix Animated Series Premiering in March, Microsoft Flight Simulator Spitfire & CRJ Get New Screenshots; Minamidaito & Kitadaito Released, March Community Day in Pokemon Go To Feature Fletchling, Black Ops Cold War Season Two Intro Cinematic Teases New Operator & Weapons, Jedi Fallen Order: Tomb of Eilram Sphere Puzzle Guide (Zeffo). tomb of eilram. On this page of our guide to Star Wars Jedi: Fallen Order you will find a detailed description of the Tomb of Eilram, which has to be investigated in the second chapter of the main campaign.We have described solutions to all the mandatory environmental puzzles - there are many of those in the tomb. Zeffo is the third planet you'll be visiting in Star Wars Jedi: Fallen Order. Instead, head into the hanger for a couple of Force Echoes and a chest, then head up the mountain path. Head down the stairs and you can unlock the door, which gives you easy access to the Mantis. After flying through the eye of the storm, you'll land in the world of Zeffo. Here’s how to solve the Tomb of Eilram sphere puzzle in Jedi Fallen Order. Home » Guides » Jedi Fallen Order: Tomb of Eilram Sphere Puzzle Guide (Zeffo). Now you need to use the little pathway around the back of the first sphere’s resting place. For this after climbing up look on the left end there is an round door with an lever to its right. With the help of Push, crash it into the broken wall. Once you're back to safety, you'll have some supposedly easy jumps to make... but the wind will mess with your jump trajectory, so you'll need to compensate by starting your jumps more to the side. Lock it back, and then jump to grab it. Take the third ball along the same path as the second ball, but instead of star on the higher platform, it'll begin a loop of flying through the air. Go ahead and use the ScompLink on the nearby door for a chest, then head through the nearby cave. Interact with the computer nearby to learn more about Project Auger, which the Empire was trying to find something on Zeffo for before giving up. Once it’s landed on the floor, Force Push it through the wall once again to move it into the main room. Return to where the ball was and step on the lit floor panel to exit the Tomb. Head back to that room, and climb up to the upper floor. There will be more places you can't go yet, so keep going, and then use the wind to blow the ball into the hole. The spheres in the Tomb Eilram do not spawn. While it's recommended to wait to explore until later, you can check out the, Wondering where to find more Stims? For now, walk up the little hill to the large cracked wall, and you'll soon come across a Meditation Point after a Wall Run. It's not very easy to beat the Guardian by yourself at this point, but, you can lure it near the Skungus to have it explode and do massive damage to the Guardian. Head on up, and you'll notice the wildlife has been replaced by troopers. In order to escape from this space, you’ll need to get three balls into the central room, and push them around using both the wind and the Force into the proper locations. Star Wars Jedi: Fallen Order Maps & … Push the platform into the wall, breaking but the wall and the platform and securing your third ball. how to get out of tomb of eilram. January 24, 2021 Categories: Uncategorized Categories: Uncategorized After defeating him, it's best to just keep moving forward without exploring much, as you won't have the abilities to go anywhere else yet. Following the path around from the second sphere, Force Push to break the bit of wall separating your route from the other room. Squeeze through the gap to find the second sphere for this Tomb of Eilram puzzle on Zeffo. Continue onward, killing the Stormtroopers in the way and Slowing down platforms until you reach a cave. Now is a better time to explore the outer ruins area. Now that the Puzzle Space is completed, you'll be back at the entrance to the tomb. Now just install it in a special section and you will finish the next puzzle. Another ball is on the highest level of the tomb. Now you have to get out of the Tomb. Force Push it over to behind the resting place of the first sphere to get it moving around the circuit. If you don’t want to spend a long time scouring every nook and cranny in this dungeon, you’ll probably want some help. Check the video walkthrough for the exact directions, but completing the puzzle will get you an Essence, so it's worth doing being moving on. One of those is extremely well hidden, and another is relatively hard to find. We'll navigate you through this first visit to the Zeffo homeworld with the Jedi: Fallen Order Zeffo Walkthrough. Star Wars Jedi: Tomb of Eilram Puzzle Space Zeffo Walkthrough In order to escape from this space, you'll need to get three balls into the central room, and … Use the point if you need to, then head back and head onward to start sliding down. This will cause it to smash into the wall and the third sphere for the Tomb of Eilram sphere puzzle is now free for you to use. Check out. We'll be back later, so we're just going to save exploring the area until then--we've spent enough time on Zeffo already, and while there are a couple things to pick up it eventually just leads to a dead end. You'll find a second ball to use, so push it down the ramp to get it to the central area. Head over to our guide wiki for more tips, tricks, and information, or you can search for Twinfinite or check out more of our guides below. Before you jump across that big gap, though, spot the remaining Skungus to the left and kill it so that you can use the Meditation Point behind it. In the further part of our walkthrough (after unlocking the Force Push) we suggest … For Star Wars Jedi: Fallen Order on the PlayStation 4, a GameFAQs message board topic titled "Spoilers - Tomb of Eilram bugged?" You can parry Heavy Assault Stormtrooper bullets, but they have a shield and it exhausts your meter, so make sure to move forward quickly. There are three chests in the Tomb of Eilram in Star Wars Jedi Fallen Order. In the next area, you'll come across a Phillak. Now, it's time to try and find Tarfful on Kashyyyk. With the Guardian taken care of, head back and open the vent to push the ball into the hole which will open up a path, take the path up to the left and slide … You can also explore a bunch of new areas if you want, which will get you more goodies and experience. If you don’t want to spend a long time scouring every nook and cranny in this dungeon, you’ll probably want some help. At a range the AT-ST will use normal gunshots, which you can parry. Use force to open it and it will release air causing the spear to move. I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! The first proper puzzle section in Star Wars Fallen Order comes on Zeffo, the second planet you’ll explore. Thus, you can get quite a lot of items previously unavailable in the game. Use your Force Slow on the ball when it … With one of the balls still in the hole that cause the wind to start blowing and the ramp to raise, push a second ball along the track behind it. Just remember that falling only causes a little fall damage. get three balls into the central room, and push them around using both the wind and the This will be your first trek through Zeffo, which is probably the largest planet in Fallen Order. When you're done, head to the Meditation Point and take a quick look around--you should find a gust of wind that can carry you to higher ground. Go into the room with the pendulum, accessible through the hole on the right side of the hall. Keeping heading along this nature trail until you see a nearby cave. You'll see some platforms raise and some wind begin to blow, but your first destination is the door that just opened near where the Tomb Guardian was. Don't stop or look around, just run for it and hopefully you'll get through unscathed. Small steel balls work well because they remain efficiently elastic with little heat loss under strong strikes and do not compress much (up to about 30 μm in a … 24 January 2021 January 24, 2021. Message 1 of 16 (1,108 Views) Reply. … When you’re at the top, turn around to find the third sphere stuck in a pendulum. All trademarks are property of their respective owners in the US and other countries. … There are three ways to potentially explore at first. Head forward and you'll eventually be in another dark area. Stuck on Fallen Order's Tomb of Eilram puzzle? Me too. you'll come across the Windswept Ruins and another Meditation Point. After saving, open up your map and head to the nearest unexplored path next. All rights reserved. However, you're not just going to be able to head onto the Mantis, as and AT-ST is attacking. The next area will unlock and elevator, giving you a new shortcut to use. Continue through the Imperial compound and you'll be eventually brought back to the previous area. At the top, you'll find some Stormtroopers fighting a beast. Operate the switch and then the wind will start blowing, thereby swinging the pendulum. Has anyone found the 3rd chest yet? The first sphere that you’re going to need can be found right in the center of this room. I am missing one chest within the tomb of eilram (i have 2/3) and not sure where it could be. Tomb of Eilram Puzzle Space In order to escape from this space, you'll need to get three balls into the central room, and push them around using … With the door unlocked, head up the nearby hill and you'll run into some Stormtroopers. As soon as you’ve pushed it onto the circuit, start climbing up the wall just next to the first sphere, shown in the screenshot below and wait for the sphere to fly towards you. The way to the exit is open, at the top push the fourth ball to activate the elevator. They are much easier to defeat now! Instead, look for the door slightly to the left of the Meditation Point... and sprint towards it. Ignore this for now, and follow the path on this upper level round to the third sphere’s starting point. Continue across the turbines, and defeat the next mob of Stormtroopers. In the next area you'll be sliding down--make sure to jump on the rope at the end or you'll fall. Chưa được phân loại. When the second sphere passes, place it in the last hole. Head through this doorway and follow the path as it twists and turns. Head through the gap and climb the wall immediately to your left. Tombs are one of the activities available in the Star Wars Jedi Fallen Order game. Let us help you. At the end. With the immediate danger passed, continue on, using Slow on the fan and Push on the weak wall. Note: Before Wall Running straight to the path ahead, you can use the rope to swing over to a Chest to the left that contains the Outlander Poncho. There’s another slot for it on your left, so Force Push it into there. Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi. All you have to do is interact with the mechanisms shown in the screenshot. Head through the door and climb alone the gratings. Go back to the location with the hanging mechanism. There are a number of puzzles in Star Wars Jedi: Fallen Order, and the first one - the Tomb of Eilram sphere puzzle - comes on the planet Zeffo.Figuring out the solution to the puzzle itself isn't too difficult, as Star Wars Jedi: Fallen Order attempts to make it obvious for players as to what needs to be done; the problem is, finding all the spheres and performing … You can now jump the huge gap with the wind backing your jump. Once the Guardian is knocked out, head up and follow the corridor to the very end and interact with the nearby object. The Obstacle is the Way - Completed the Tomb of Eilram (Databank: Chapter 2 #2 The Tomb of Eilram) Save at the Meditation Point. First and foremost, we'll need the balls to makes this happen. If anyone else has had this problem and has … It’ll break and the ball will drop down into the main room where we were with the first sphere before. Part of the Star Wars saga, Star Wars Jedi: Fallen Order is a 3rd person action game-adventure game project by Respawn Entertainment. Head in to the main area and take out the Temple Guardian if he’s back then Force Push the ball … Welcome to the Tomb of Eilram, the first real puzzle-y section of Fallen Order. You, unfortunately, cannot parry rockets. Once in the next area, use the Force to Slow the wind down enough, then Slow the mechanism in the center down to head down to the Tomb of Eilram. I was struggling with what I thought was a gamebreaking bug for hours yesterday, turns out there is a solution. One ball is already in the room, so we just need to find the other two to get things started. Before moving forward, head back to that long corridor and use Push to get through the wall for a chest. Guide the second sphere along here, and let the wind jets on the final stretch send it up to the upper level just across the way. Tombs are one of the activities available in the Star Wars Jedi Fallen Order game. The Empire is already here, but you need to find an ancient Zeffo tomb in order to figure out your next steps in rebuilding the Jedi Order. Cordova will also give you a hint to your next destination, which is Kashyyyk. In this tomb, you'll need to learn how to navigate balls into holes to progress. Climb up that platform and push the ball into the hole that's up there, revealing a second track and more ramps. Head up the stairs, and then downward into a new area. That’s everything you need to know to solve the sphere puzzle in the Tomb of Eilram on Zeffo in Jedi Fallen Order. Thankfully, the wind will also help you in jumping farther, as well. Inicio; Sobre el proyecto. ... To those still having this issue, the only fix that I found was replaying the game and hoping that the ball spawns in, however from the 3 times it tried it only worked once so it seems to be a 33% chance the balls will even spawn. Ball puzzle in Tomb of Eilram on Zeffo is one of the challenges during the main story mission in Star Wars Jedi Fallen Order. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. Puzzle Spaces in Star Wars Jedi: Fallen Order are rooms that you need to solve a puzzle to escape from. In this guide, we’re going to show you in simple terms how to escape the Tomb of Eilram on Zeffo, going through each key step in detail. Although this puzzle requires more motion, it has fewer moving parts. Push allows you to push through cracked walls, damaged vents, and also allows you to push around those balls you've been seeing in the tomb. Keep moving forward, and use the light of your lightsaber to carefully move through the area, turning on the lights at the end of the path. Keep moving through the area, defeating monsters and Stormtroopers, until you come across the weathered monument. The Tomb of Miktrull Puzzle Space is not optional. What do you expect to see? You'll come across a boss here with the Tomb Guardian. Go to Solution. Force Push to break the bit of wall separating your route from the other Make sure not to fall off, and in the next area, you'll be greeted by some Stormtroopers. Spheres sitting in the middle This is a game breaking bug due to it forcing you to restart in the Hope that It does not occur again as it did for me. Use Force push to knock the third ball through the weak wall into the area below. Tomb of Eilram - Main Room 3 Spheres Puzzle Walkthrough YouTube Go through the door that opens behind where the Guardian was standing, and turn left. Note: Before Wall Running straight to the path ahead, you can use the rope to swing over to a Chest to the left that contains the Outlander Poncho. There may be a quicker route back to the Mantis, but heading through back with this path opens up a lot of things to make your return trip easier. Tomb of Eilram Ball puzzle 2 – swinging ball puzzle. 4 Accepted Solution Re: Tomb of Eilram missing spheres.
The second ball you place in the 4 ball puzzle needs to be removed from its slot. Run up to the right-hand side of this platform and climb up to reach the same level as the second sphere. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. Leave it on for a few seconds, then turn it off again. Begin by taking the ball already in the room and Pushing it to the left hole. 1X With the ball up on this platform, move it into the socket nearby. Also keep an eye out for the nearby Rocket Launcher Stormtrooper. Now that he’s out of the way, on the left side of the room, near where this enemy was, you’ll find the first switch that you need to place this first sphere on (see below). (1 of 3) You’ll find Tomb Guardians scattered around the Tomb of Eilram. Me planning to raise an army and conquer the Holy nation in the name of the empire >Using mods I conscript bandits and tech hunters into my army to supplement the core of rookies If you really want to collect everything you can, though, check out the Zeffo Collectiebles hub. Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi. Take the third ball along the same path as the second ball, but instead of star on the higher platform, it'll begin a loop of flying through the air. However, there's a valve nearby you can interact with. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). Once you take him out, you can cut the nearby rope to be able to return to the Meditation Point as needed. The 3rd Sphere glitch out of place and is now nowhere to be found. Make sure to sprint past them and Push anyone you need to aside--you really don't want to fight that monster right now. The second Ball puzzle in The Tomb of Eilram on Zeffo will get you out, and back on the story in Star Wars Jedi Fallen Order. Hidden in this cave is a nifty extra health stim that will contribute to your overall health. the AT-ST isn't too tough, so beat it and head onto the Mantis. Push this into the metal divot directly in front of where the ball lands, then watch as it is propelled to the room’s second story. The spheres in the Tomb Eilram do not spawn. head inside and use your lightsaber for light to navigate the area--you'll get an extra Healing Stim for BD-1 for your efforts. Head into the cave and start swimming, eventually you'll end up at the Ice Caves and another Meditation Point. Head out of the cave, then continue forward to eventually be on the roof of the hangar from earlier. You'll be making multiple trips back to this planet throughout the campaign, and this world's map is a bit more labyrinth than the others. Force push it into the socket up there, and then go through the newly-opened door, Force push a chunk of wall, and you’ll find yourself in the Tomb’s anteroom once again. ... Tomb of Eilram Chests. When you’re trying to get out of the tomb by solving the wind and ball puzzle, there’s a platform near the Guardian and behind the lowest (third) socket. Climb onto it to reach the platforms above, Force Push your way through the gap in the fence, and then Force Push the final sphere off the elevator area to make your way out of the Tomb of Eilram. I only had 2 out of 3 balls. How to get the third ball in Tomb of Eilram puzzle? The life will take you up and out of the area, and finally back to close to the Mantis. When this occurs, the complete solution method described below must be used. Keep on going until you hit what looks to be a dead end, and you'll be able to climb up. Sphere 3 will quickly go around that ramp and another ramp in order to launch up to where the third slot is. Towards the end of his time in here, you’ll come across a puzzle that requires you to move three spheres onto three switches in order to get out. It’s the same pendulum we climbed on to get across to the upper level before. Doing this will cause the pillar the second sphere (and its switch) are on to rise. In the further part of our walkthrough (after unlocking the Force Push) we suggest … 18 people had this problem. … How to escape the Tomb of Eilram … You can't just enjoy this slide, though--Stormtroopers are shooting at you! One of those is extremely well hidden, and another is relatively hard to find. A Purge Trooper is waiting for you there. Found a glitch on Zeffo at the Tomb of Eilram. Place the third sphere in a hole on the floor, at the same time quickly climb the platform above it. Dispatch them and head into the abandoned Zeffo village. Use Force Push to move it onto the switch on this level. Defeat the three Scazz enemies here (two will … - Page 2. The last ball must be … Like the Crash Site, we'll be back later. Stand facing where you’d just come in and use Force Push on the pendulum. Continue along the path, and you'll be able to slice the door at the end of the path, letting you into another Imperial structure. Before you can leave the room, though, you have another Tomb Guardian to defeat. Keep on going, and you'll be sliding and Wall Running like all the best Jedis. This time, with Push, you can push the Guardian's core away, stunning it for a set amount of time. This new area is the Crash Site. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Head back towards the top of the slope. On this page of our guide to Star Wars Jedi: Fallen Order you will find a detailed description of the Tomb of Eilram, which has to be investigated in the second chapter of the main campaign.We have described solutions to all the mandatory environmental puzzles - there are many of those in the tomb. This will make the ball pendulum swing. Once the sphere is in the air, use Force slow to prevent the sphere from falling down and then Force push to guide it to the third slot. The Tomb of Eilram is where you’ll find your first of many health stim canisters expansion. From Eilram’s grave, head down the long hallway. The AT-ST cannot be Pushed, but can be Slowed, which is helpful for getting in close. Now use your new Force Push on the ball that you wind-switched into the slot earlier and it’ll roll down the slope. BD-1 will want to scan this. This area has a bunch of doors and walls you can't currently interact with, but we'll be back later. ActionCoach. Use Force Push to move it down towards the bottom end of the room. Kill them, and nearby where the Rocket Launcher trooper was is a lift. At the top is a wind switch – turn it on. Take care of this enemy first before continuing with the puzzle. Jedi Fallen Order Tomb Of Eilram … As the sphere comes off the second wind ramp up towards you, use Force Slow (RB) to slow it down and then use Force Push to knock it off the track and onto the third switch just off to the side. Down below, we’ve specified the location of each sphere, and how to move it to their designated switches. There's a chest and some Force Echoes, just now there aren't any enemies dashing towards you. The door to the left is locked, and will be a shortcut later. I am literally stuck and can not proceed any further. In order to complete it, you’ll have to use golden balls with force powers to activate a bunch of switches, but you’ll start off with less balls than switches. Use Force Push to roll the ball towards the wall. Climb the grate near the … As for the final ball, remember the platform you needed to use the wind on to make it swing like a pendulum? Be careful when you do, though, as you’ll find one of the mech enemies waiting to fight you. At this time, it's really not the best idea to explore, unless you want to be rammed to death by the local wildlife. Keep going, taking care to note the direction of the wind, and eventually you'll end up in an area covered in Skungus, plant-like bomb creatures that'll explode when you get close. Swiping at its legs do the most damage, but it'll start dropping grenades to damage you, so get in for a combo then get out. The Tomb’s Anteroom. Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi. Next, you'll come across a running turbine. One of those is extremely well hidden, and another is relatively hard to find. Slow the turbine down when it's close enough to you to jump on. Use the wind and Push the wall in your way. Finally, you'll learn the Force Push ability! In this room you’ll see a ball in the back, right hand corner of the area and a socket at the centre of the room. Kill any troopers that stand in your way, but keep to the rooftops to eventually find the way forward and a Meditation Circle. Product: Star Wars Jedi: Fallen Order Platform:Microsoft XBOX One Summarize your bug In the Tomb of Eilram one of the spheres is missing after the swinging sphere you jump from to the next room is where the sphere is missing. Fallen Order Tomb of Miktrull Puzzle Space Walkthrough This Puzzle Space will be much easier to escape than the Tomb of Eilram Puzzle Space. There is no way to load a previous save so I'm stuck now. ... so use the climbing wall to the left of the first ball slot to get up there and wait for the third ball to arrive. You can explore what you can of the Ice Caves for a couple of chests, but you don't need to. Use it, then continue up--just watch out for the Heavy Assault Stormtrooper waiting to ambush you! Solved! Eventually the wind will catch it and send the ball flying up to the higher platform ahead. As soon as the third sphere touches the switch, the platform will begin to rise.
The second ball you place in the 4 ball puzzle needs to be removed from its slot. Run up to the right-hand side of this platform and climb up to reach the same level as the second sphere. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. Leave it on for a few seconds, then turn it off again. Begin by taking the ball already in the room and Pushing it to the left hole. 1X With the ball up on this platform, move it into the socket nearby. Also keep an eye out for the nearby Rocket Launcher Stormtrooper. Now that he’s out of the way, on the left side of the room, near where this enemy was, you’ll find the first switch that you need to place this first sphere on (see below). (1 of 3) You’ll find Tomb Guardians scattered around the Tomb of Eilram. Me planning to raise an army and conquer the Holy nation in the name of the empire >Using mods I conscript bandits and tech hunters into my army to supplement the core of rookies If you really want to collect everything you can, though, check out the Zeffo Collectiebles hub. Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi. Take the third ball along the same path as the second ball, but instead of star on the higher platform, it'll begin a loop of flying through the air. However, there's a valve nearby you can interact with. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). Once you take him out, you can cut the nearby rope to be able to return to the Meditation Point as needed. The 3rd Sphere glitch out of place and is now nowhere to be found. Make sure to sprint past them and Push anyone you need to aside--you really don't want to fight that monster right now. The second Ball puzzle in The Tomb of Eilram on Zeffo will get you out, and back on the story in Star Wars Jedi Fallen Order. Hidden in this cave is a nifty extra health stim that will contribute to your overall health. the AT-ST isn't too tough, so beat it and head onto the Mantis. Push this into the metal divot directly in front of where the ball lands, then watch as it is propelled to the room’s second story. The spheres in the Tomb Eilram do not spawn. head inside and use your lightsaber for light to navigate the area--you'll get an extra Healing Stim for BD-1 for your efforts. Head into the cave and start swimming, eventually you'll end up at the Ice Caves and another Meditation Point. Head out of the cave, then continue forward to eventually be on the roof of the hangar from earlier. You'll be making multiple trips back to this planet throughout the campaign, and this world's map is a bit more labyrinth than the others. Force push it into the socket up there, and then go through the newly-opened door, Force push a chunk of wall, and you’ll find yourself in the Tomb’s anteroom once again. ... Tomb of Eilram Chests. When you’re trying to get out of the tomb by solving the wind and ball puzzle, there’s a platform near the Guardian and behind the lowest (third) socket. Climb onto it to reach the platforms above, Force Push your way through the gap in the fence, and then Force Push the final sphere off the elevator area to make your way out of the Tomb of Eilram. I only had 2 out of 3 balls. How to get the third ball in Tomb of Eilram puzzle? The life will take you up and out of the area, and finally back to close to the Mantis. When this occurs, the complete solution method described below must be used. Keep on going until you hit what looks to be a dead end, and you'll be able to climb up. Sphere 3 will quickly go around that ramp and another ramp in order to launch up to where the third slot is. Towards the end of his time in here, you’ll come across a puzzle that requires you to move three spheres onto three switches in order to get out. It’s the same pendulum we climbed on to get across to the upper level before. Doing this will cause the pillar the second sphere (and its switch) are on to rise. In the further part of our walkthrough (after unlocking the Force Push) we suggest … 18 people had this problem. … How to escape the Tomb of Eilram … You can't just enjoy this slide, though--Stormtroopers are shooting at you! One of those is extremely well hidden, and another is relatively hard to find. A Purge Trooper is waiting for you there. Found a glitch on Zeffo at the Tomb of Eilram. Place the third sphere in a hole on the floor, at the same time quickly climb the platform above it. Dispatch them and head into the abandoned Zeffo village. Use Force Push to move it onto the switch on this level. Defeat the three Scazz enemies here (two will … - Page 2. The last ball must be … Like the Crash Site, we'll be back later. Stand facing where you’d just come in and use Force Push on the pendulum. Continue along the path, and you'll be able to slice the door at the end of the path, letting you into another Imperial structure. Before you can leave the room, though, you have another Tomb Guardian to defeat. Keep on going, and you'll be sliding and Wall Running like all the best Jedis. This time, with Push, you can push the Guardian's core away, stunning it for a set amount of time. This new area is the Crash Site. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Head back towards the top of the slope. On this page of our guide to Star Wars Jedi: Fallen Order you will find a detailed description of the Tomb of Eilram, which has to be investigated in the second chapter of the main campaign.We have described solutions to all the mandatory environmental puzzles - there are many of those in the tomb. This will make the ball pendulum swing. Once the sphere is in the air, use Force slow to prevent the sphere from falling down and then Force push to guide it to the third slot. The Tomb of Eilram is where you’ll find your first of many health stim canisters expansion. From Eilram’s grave, head down the long hallway. The AT-ST cannot be Pushed, but can be Slowed, which is helpful for getting in close. Now use your new Force Push on the ball that you wind-switched into the slot earlier and it’ll roll down the slope. BD-1 will want to scan this. This area has a bunch of doors and walls you can't currently interact with, but we'll be back later. ActionCoach. Use Force Push to move it down towards the bottom end of the room. Kill them, and nearby where the Rocket Launcher trooper was is a lift. At the top is a wind switch – turn it on. Take care of this enemy first before continuing with the puzzle. Jedi Fallen Order Tomb Of Eilram … As the sphere comes off the second wind ramp up towards you, use Force Slow (RB) to slow it down and then use Force Push to knock it off the track and onto the third switch just off to the side. Down below, we’ve specified the location of each sphere, and how to move it to their designated switches. There's a chest and some Force Echoes, just now there aren't any enemies dashing towards you. The door to the left is locked, and will be a shortcut later. I am literally stuck and can not proceed any further. In order to complete it, you’ll have to use golden balls with force powers to activate a bunch of switches, but you’ll start off with less balls than switches. Use Force Push to roll the ball towards the wall. Climb the grate near the … As for the final ball, remember the platform you needed to use the wind on to make it swing like a pendulum? Be careful when you do, though, as you’ll find one of the mech enemies waiting to fight you. At this time, it's really not the best idea to explore, unless you want to be rammed to death by the local wildlife. Keep going, taking care to note the direction of the wind, and eventually you'll end up in an area covered in Skungus, plant-like bomb creatures that'll explode when you get close. Swiping at its legs do the most damage, but it'll start dropping grenades to damage you, so get in for a combo then get out. The Tomb’s Anteroom. Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi. Next, you'll come across a running turbine. One of those is extremely well hidden, and another is relatively hard to find. Slow the turbine down when it's close enough to you to jump on. Use the wind and Push the wall in your way. Finally, you'll learn the Force Push ability! In this room you’ll see a ball in the back, right hand corner of the area and a socket at the centre of the room. Kill any troopers that stand in your way, but keep to the rooftops to eventually find the way forward and a Meditation Circle. Product: Star Wars Jedi: Fallen Order Platform:Microsoft XBOX One Summarize your bug In the Tomb of Eilram one of the spheres is missing after the swinging sphere you jump from to the next room is where the sphere is missing. Fallen Order Tomb of Miktrull Puzzle Space Walkthrough This Puzzle Space will be much easier to escape than the Tomb of Eilram Puzzle Space. There is no way to load a previous save so I'm stuck now. ... so use the climbing wall to the left of the first ball slot to get up there and wait for the third ball to arrive. You can explore what you can of the Ice Caves for a couple of chests, but you don't need to. Use it, then continue up--just watch out for the Heavy Assault Stormtrooper waiting to ambush you! Solved! Eventually the wind will catch it and send the ball flying up to the higher platform ahead. As soon as the third sphere touches the switch, the platform will begin to rise.