air) that high up. You may be correct and that 3 engine plane is a lemon. That will unlock: "Whiplash" Turbojet. You aren’t doing anything wrong. Slap that behind a plane … Again don't force it, explore the limits of your present aerodynamic design and make small changes to improve performance. Fix AIES fuel tank costs in starting node. At an altitude of 15km, the aircraft can cruise at a maximum speed of Mach 3.07, and with a range of 9000km with a standard fuel load. I'm also not sure if you are desiring sustained stratospheric flight (think SR-71 design) or just to break an altitude record (put a rocket in the tail!) Consider plane changes: On (more Delta-V) Off (less Delta-V) Atmosphere Delta-V safety margin: Vacuum Delta-V safety margin: Apply & Close Cancel & Close × Detailed Mission Plan. High Altitude Plane. Inclination is the angle at which your orbit is off from the planet's reference plane. Can't remember where I saw/read about it - Scott Manley maybe? Acute mountain sickness, also known as altitude sickness, can develop during the adjustment to the changes in air quality at higher elevations.It most often occurs at … Version 25.0 for Kerbal Space Program 1.6.1. h... #altitude #BSG #fly high! Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. Boy, now I know how and why my brother felt nervous when he first unveiled KSP. Download Install Description Files Relations After the concept plane was made, Jeb took a plane for a ride, and got into sub-orbit!!! To get them i'd have to upgrade R&D, which i don;t have the money to do. What also helps is if you have access to the higher tech engines, they are better tuned for high altitude high speed flight. i recently used a single whiplash plane and was able to maintain a stable 21-22k meter altitude. 2.8K Downloads Updated Jun 7, 2017 Created Jun 7, 2017. Spacecraft can be launched more efficiently in terms of both fuel and recoverable parts by designing craft which fly as planes while lower in the atmosphere or having an aerodynamic mothership for air launch to orbitrockets, though sufficient altitude at separation is required to avoid the mothership being deleted. but now you can do both :). Press question mark to learn the rest of the keyboard shortcuts. It is not possible to reach 16 km without the turbojet or the RAPIER ramjet. How tilted your orbit is, in other words. Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. High-altitude planes don't really make sense until you can build 255-part rockets, and even then I'd want the ram scoops and turbojets before I even thought of giving up SRBs completely. Basically I can hit a target altitude of 20,000m but can not maintain it. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. Planes are highly efficient for traversing Kerbin and, after an interplanetary journey, other celestial bodies with sufficient atmosphere. You need to use either chemical rockets or jet engines, not just the basic ones. The uncrewed prototype, serial number 8 (SN8), flew for 6 minutes 42 seconds, completing a series of planned maneuvers and returning to the landing pad before the crash. - but they were talking about having two intakes/engine. I've added more engines, more intakes to no avail. The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane. One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. Warp Minimum Altitude 1× Any 5× 200 000 m (above the atmosphere) 10× 200 000 m (above the atmosphere) 50× 200 000 m (above the atmosphere) 100× 200 000 m (above the atmosphere) 1 000× 300 000 m 10 000× 600 000 m 100 000× 1 200 000 m LAYTHE Ksp Quick Guides - High altitude design and flying - Stock v.23. I've been finding it difficult to build a jet that can fly over 15km alt. Yes, although they have only been flown with nearly full tanks. This new form of combat is usually called "energy fighting". Your baby will have the same tolerance for high altitudes as you do, provided that she has no special health concerns and is beyond 3 months of age. SpaceX’s latest Starship prototype exploded during landing following a successful high-altitude flight test on Wednesday. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. The longest flight got them down to a little more than half full. Once you're nosed up at Mach 3-4 you'll notice the ship will just keep going up and up quite easily. The Junkers Ju 86 was a twin-engine medium bomber. Add avionics for RSB Agena part. High altitude begins at around 8,000 feet. Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore. More air is better. i dont know what kind of range youre looking for but i would make a significantly smaller plane. Not long after takeoff, you drift to sleep. I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. I'm trying to build a high altitude plane and have found out that the rules are different. Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore.